Sunday, October 25, 2015

Digital Blog #H

I can remember learning how to create a PowerPoint presentation, I enjoyed being able to create my own background, effects, and present the information I gathered. This is why I am starting out with PowerPoint and Next-Generation Presentation Tools. Creating a PowerPoint presentation can be pretty stellar. Students have fun, while also giving the student confidence to present. The research a topic, and for 2-5 mins, the student is the expert, having insight on a particular subject researched. During observation hours, a teacher used an internet resource, Quizlet. The program creates practice quizzes, for the students to use as study aids. The teacher projected one of the practice quizzes on a SmartBoard, or what the book refers to a document camera. The assignment was a practice vocabulary quiz, the students were trying to match the word to its appropriate definition, as they were being timed. The kids got in a line, and they were quick and excited to bet their previous time.

Video in the Classroom, this portion of the chapter raises the question if we should us television and videos in our classrooms, and if so, what are the limitations. The chapter suggests that teachers K-12 strongly believe that television and video content can be extremely effective, when integrated with other instructional methods. I can recall, Reading Rainbow, and the Magic School Bus, used to introduce a chapter. The video or show would be related to the lesson, we were to being. Youtube has made it possible for anyone to show off talents, tutorials, presentations, pranks, commentary, basically anything that can be filmed. No copyright, and must live up to the standards that one agrees to when using the YouTube.

My final focus will be on Digital Storytelling. It seems when kids are first learning to read, they are more focused on saying the words, then understanding the stories intended purpose. However, hearing a story read out loud, takes the pressure off, and allows the student to focus on the structure of the story. Now when one adds graphics and animation, to a story read out loud, it become a video, a show. It is easy to learn when we don't eve realize we are learning. If we make learning fun, we have it in the bag.

Maloy, R. (n.d.). Transforming learning with new technologies (2nd ed.).

Post Blog #G

The first topic that I would like to discuss from the book is, Multicultural Education in the 21st Century Schools. The book refers to multicultural education as how teachers go about adapting to the diversity of students interests, needs, and talents. James Banks promoted the idea of every student, "...regardless their of gender, social class, and ethnic, racial, or cultural characteristics- should have an equal opportunity to learn in school." The chapter suggests the method is intended to expose students to different cultures, while also exposing them to their own history. This way students are able to identify, and relate to individuals with similar experiences, and background. With this method, students can be motivated with the idea, "If he can do it, I can do it too."

The second topic is going to be, Using technology with Linguistically Diverse Learners. The chapter introduces google translator, which I have my mother use. Google translator is an incredible tool that can translate up to 50 languages. My mother use this tool to communicate with her employer. She also uses it to learn certain phrases, or certain commands. Websites are also providing material in a multitude of languages, to service a larger population. 

The final point I will be emphasizing on will be, Electronic Spellers and Dictionaries. I honestly think this tool can be used, and should be used by everyone. I was at Walmart on Friday, and I could not for the life of me, remember how to properly pronounce quinoa. I eventually pulled out my phone and "googled" it. I definitely think this is a powerful tool that is over looked, and under appreciated.

Maloy, R. (n.d.). Transforming learning with new technologies (2nd ed.).

Sunday, October 11, 2015

Digital Blog #F

The first point I would like to bring up on this weeks blog, is the electronic communication between teachers and students. The book suggest that many ways for students and teachers to connect, e-mails, text messaging, classroom websites, blogs, online discussions, and Wikis. Getting in contact with ones teacher is the easiest thing to do. Reminding students of up coming test or assignments, extra assistance, peer to peer tutoring's. It's a little extra work for teachers, but these are excellent tools to have student-teacher interaction. Extending a hand even when the students are home.

Using E-mail as a teacher, is the second point I will be brushing up on. This portion of the chapter was a little funny to read, just because of the "text lingo." It's true, we must keep out with the current "lingo" so we can properly communicate with our student. Even though, I would prefer proper grammar and complete sentences, even in text. I really like the suggestion of an office hour, where the teacher make themselves available for the students to get into contact with them.



The final summary will be on Websites and Blogs for Teachers and Students. I think this would be fun to do, post reminders, have the students submit homework or reports. So many things can be done with having a classroom website. Like the book indicates, a teacher could also have a blog where they keep journals and publish information. However one decides to make a website or blog, lets try to promote education.

Maloy, R. (2014). Teaching Information Literacy and Digital Citizenship. In Transforming learning with new technologies (2nd ed.). Upper saddle River, New Jersey: Pearson.


Sunday, October 4, 2015

Digital Blog #E

This weeks reading was an easy read, since it was featuring one of my favorite topics. Video games. Before we get into the gaming portion of the reading, we are going to discuss about Selection and Evaluation of Software and Apps. A critical point that the book made was the distinction between what makes a poor software; 1 the computer dictates the activity, 2 competition, stereotyping, or violence is present, and 3 quick reactions are favored over sustained thing and problem solving. These means every time one thinks about downloading an app for our children, we have things to consider. The book also mentions that we should consider if the program encourages higher order thinking (remembering, understanding, applying, analyzing, evaluating, and creating). Much like shopping, we have to consider if a program is the right fit for our child, if it presents the proper academic information, and age appropriate.

We are going to move on to Computer Games as Learning Resources. If you observe any school, you are more than likely going to see kids spending a blocked time on computer programs. LaBelle Elementary use programs such as Iready, and Openbook to aide students in the topic that they might be struggling in, Gamification. Using the technology kids love to teach them, motivate them to learn. I can understand why some teachers have a hard time letting online games as part of the curriculum, because they might question how much they are actually learning. A teacher might feel like they can teach a particular topic better than a computer program. They might be right, but are they engaging the kids like the computer programs seem to?



My Final topic is going to be Digital Games for Learning. The book places digital games into 2 categories, Internet and desktop based games. The names seem to explain that the Internet based games require the internet to be fully accessed, while the desktop based games one buys to access. When a child learns without realizing they are learning is amazing. Stealth learning is just that, when the activity is captivating and learning is done. A neat concept that the chapter mentioned was Intelligent tutoring systems, powerful programs that teach according to the child's responses. I remember playing these games as a kid and remembering how effective they were. However, I asked a 4th grade class if they felt like they were learning from the program I-ready, most of the kids suggested they learn more from teacher directed lessons.